One thing to keep in mind is that subs will more times than not be more accurate at range and also have less bullet drop at 100 yards than super sonic rounds. I don't understand it, someone can probably expain it, I won't try, just know it's true. At 150 I have no idea if the bullet drop example remains the same. As for best terminal performance? I say none of the above. Let's face it, no matter which .22lr round you use it just doesn't have much poop left at 150 yards. Accuracy will be king in this venture and I don't care if I'm starting with a sub sonic solid, HV HP or hyper-V HP, terminal performance ain't crap if I don't hit.
But at 100 and under my go to round when I need some thump is the Velocitor. All things being equal I find them to be as accurate as MiniMags. Yes, some guns shoot one better, some the other, but on par they are pretty dang equal in the number of guns that will shoot them reasonably well.
Go back to my first sentance and the accuracy and less drop of subs. Don't get me wrong, I don't use much for subs yet have played around out to 200 yards with a .22lr. Not talking set ranges but instead head out into the fields surrounding my place with a gun, range finder and dope sheet and see what I can do. Always using MiniMags. Footballs sized rocks get pretty easy after a little practice. I don't think you HAVE TO use subs to play this game.
BTW, never seen a rifle shoot Stingers worth a crap.