In one of Keith's earliest publications, there is comment from him that his experience determined a velocity range of 2400-2800fps provided the most consistency in bullet performance on game. He was likely the epitome of standard opinion for C&C bullet bullet design and seemed completely out of step in not using or promoting Nosler Partitions after their introduction.

Be that as it may, I learned his opinion to be factual in the years before Barnes and Swift "evolutionized" the bullet market around 1989/90. Sure, there were some bullet designs marketed as premiums in design, but they fail miserably against what we know today.

We will always have the economically minded shooter looking for the best for the least so the C&C market is assured and in that, the 2400-2800fps velocity range is also assured.


When truth is ignored, it does not change an untruth from remaining a lie.