Seems to me we need to pay extra attention to bullet design and velocity. A bullet that's great at 2,800 fps can be less impressive at 3,000 fps, a disaster at 3,200 fps.

IMO, we gotta match bullet design parameters with usage and speed for optimal terminal performance. There's about as much art as science in making an optimal match up. Loads that work great for target shooters may not be Kosher on game. I'm a hunter/shooter, not a target guy. But, I appreciate the work done by the target crowd on ballistics, etc. That info helps us all.

DF