If the bullet integrity is up to it, any increase in velocity will increase wound channel. Jwp—i still wonder why and how this idea got going about some magic 2000fps?!?!
The 2000 FPS is for secondary wounding of fragments of bone and or bullet fragments but people have taken it out of context.
Doesn’t matter a monumental flap point leaves a smaller wound channel at 1000 FPS than the same bullet driven at 1400 FPS. BTDT and seen the results first hand.